Lists and bundles on commandĭirectX 12 offers a new model for work submission. This makes a world of difference for your GPU you will a huge step-up in draw call overhead and draw calls per frame. This will allow your device - hardware, drivers and all - to immediately convert the PSO into native instructions and states. Microsoft has unified its old channel into a set pipeline of state objects or PSOs. As for casual users, all you need to know is that your game will be breathtakingly smooth, and incredibly lifelike. You will be more efficient when it comes to managing resources and states and performing necessary synchronization. This gives your PC the ability to process loads of information simultaneously instead of one at a time. Boy, did they deliver! By distributing more tasks onto the graphics chip, your processor won’t be deadlocked with what’s happening in the background. NVIDIA announced that DX12’s focus is to enable a dramatic increase in visual richness through a significant decrease in API-related CPU overhead. By providing ray tracing, variable rate shading and pipeline state objects, it’s no wonder DX12 is the leading solution to ultra-realistic visual effects and faster frame rates.
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